CrosshairGameController_Launcher
classscriptedClass
extends gameuiCrosshairBaseGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
animationProxy | ref<inkAnimProxy> | scriptedprivate |
Cori_M | inkCanvasRef | scriptedprivate |
Cori_S | inkCanvasRef | scriptedprivate |
currentState | gamePSMLeftHandCyberware | scriptedprivate |
rightStickX | Float | scriptedprivate |
rightStickY | Float | scriptedprivate |
weaponBBID | ref<CallbackHandle> | scriptedprivate |
Methods 11
public func GetIntroAnimation(firstEquip: Bool) -> ref<inkAnimProxy>scripted
public func GetOutroAnimation() -> ref<inkAnimProxy>scripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPSMLeftHandCyberwareStateChanged(value: Int32) -> Boolscripted
protected func OnState_Aim()scripted
protected final func OnState_ChargeLaunch()scripted
protected final func OnState_Equip()scripted
protected final func OnState_QuickLaunch()scripted
protected final func OnState_Unequip()scripted
private final func UpdateCrosshairState(state: gamePSMLeftHandCyberware)scripted