REDNODE / GAME API

CooldownRequest

classscriptedClass

extends IScriptable › ISerializable

Properties 3

NameTypeFlags
actionref<BaseScriptableAction>scriptedprivate
contactBookarray<PSOwnerData>scriptedprivate
requestTriggerTypeRequestTypescriptedprivate

Methods 8

public final func GetAction() -> ref<BaseScriptableAction>scripted
public final func GetContactBook() -> array<PSOwnerData>scripted
public final const func GetTriggerRequestType() -> RequestTypescripted
public final func SetUp(action: ref<BaseScriptableAction>, shouldTriggerCooldownImmediately: Bool)scripted
public final func SetUp(action: ref<BaseScriptableAction>, go: wref<GameObject>, shouldTriggerCooldownImmediately: Bool)scripted
public final func SetUp(action: ref<BaseScriptableAction>, ps: wref<PersistentState>, shouldTriggerCooldownImmediately: Bool)scripted
public final func SetUpAdvanced(action: ref<BaseScriptableAction>, addressees: script_ref<array<PSOwnerData>>, shouldTriggerCooldownImmediately: Bool)scripted
private final func SetUpTriggerType(shouldTriggerImmediately: Bool)scripted