ConsumableTransitions
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 6 types
ConsumableCleanupDecisions ConsumableCleanupEvents ConsumableStartupDecisions ConsumableStartupEvents ConsumableUseDecisions ConsumableUseEvents
Methods 9
protected final func ChangeConsumableAnimFeature(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>, newState: Bool)scripted
protected final const func ForceUnequipEvent(scriptInterface: ref<StateGameScriptInterface>)scripted
protected final const func GetConsumableCastPoint(consumableItem: ItemID) -> Floatscripted
protected final const func GetConsumableCycleDuration(consumableItem: ItemID) -> Floatscripted
protected final const func GetConsumableInitBlendDuration(consumableItem: ItemID) -> Floatscripted
protected final const func GetConsumableRemovePoint(consumableItem: ItemID) -> Floatscripted
protected final func IsUsingFluffConsumable(stateContext: ref<StateContext>) -> Boolscripted
protected final func SetItemInLeftHand(scriptInterface: ref<StateGameScriptInterface>, newState: Bool)scripted
protected final func SetLeftHandAnimationAnimFeature(scriptInterface: ref<StateGameScriptInterface>, newState: Bool)scripted