CheckPreviousHighLevelState
classscriptedClass
extends AINPCPreviousHighLevelStateCheck › AINPCStateCheck › AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
state | gamedataNPCHighLevelState | scriptedpublic |
Methods 1
private func GetStateToCheck() -> gamedataNPCHighLevelStatescripted