REDNODE / GAME API

ChargeEventsAbstract

abstract classscriptedClass

extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 3 types

ChargeEvents ChargeMaxEvents ChargeReadyEvents

Properties 1

NameTypeFlags
layerIdUint32scriptedprotected

Methods 5

protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExitToShoot(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetupFullChargedShootingSequence(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted