ChargeEventsAbstract
abstract classscriptedClass
extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 3 types
Properties 1
| Name | Type | Flags |
|---|---|---|
layerId | Uint32 | scriptedprotected |
Methods 5
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExitToShoot(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func SetupFullChargedShootingSequence(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted