ChargeEvents
classscriptedClass
extends ChargeEventsAbstract › WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected final func GetChargeValuePerSec(scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExitToChargeReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExitToShoot(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted