REDNODE / GAME API

CarryEvents

classscriptedClass

extends CarriedObjectEvents › CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
knockdownImmunityModifierref<gameStatModifierData>scriptedpublic

Methods 10

private final func AddKnockdownModifier(scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func OnExitCommon(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RefreshCarryState(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RemoveKnockdownModifier(scriptInterface: ref<StateGameScriptInterface>)scripted
private final func SyncJump(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func UpdatePuppetCarryState(state: ECarryState, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted