REDNODE / GAME API

CameraTagEnemyLimitDataModule

classscriptedClass

extends GameSessionDataModule › IScriptable › ISerializable

Properties 2

NameTypeFlags
cameraLimitInt32scriptedpublic
cameraListarray<wref<SurveillanceCamera>>scriptedpublic

Methods 8

public func AddEntry(data: Variant)scripted
public const func CheckData(data: Variant) -> Boolscripted
private final func CleanupNulls()scripted
public func Initialize()scripted
public const func IsDataValid(data: Variant) -> Boolscripted
public func RefreshDebug(context: GameInstance)scripted
private final func SendCameraTagLockEvent(index: Int32)scripted
public func Uninitialize()scripted