CameraTagEnemyLimitDataModule
classscriptedClass
extends GameSessionDataModule › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
cameraLimit | Int32 | scriptedpublic |
cameraList | array<wref<SurveillanceCamera>> | scriptedpublic |
Methods 8
public func AddEntry(data: Variant)scripted
public const func CheckData(data: Variant) -> Boolscripted
private final func CleanupNulls()scripted
public func Initialize()scripted
public const func IsDataValid(data: Variant) -> Boolscripted
public func RefreshDebug(context: GameInstance)scripted
private final func SendCameraTagLockEvent(index: Int32)scripted
public func Uninitialize()scripted