REDNODE / GAME API

BaseContextEvents

classscriptedClass

extends InputContextTransitionEvents › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 8

private final func IsStateValidForExploration(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateBodyCarryInputHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> ActiveBaseContextscripted
private final func UpdateHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateLadderInputHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> ActiveBaseContextscripted
protected final func UpdateLocomotionInputHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> ActiveBaseContextscripted
protected final func UpdateSwimmingInputHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> ActiveBaseContextscripted