ApplyShaderOnEquipmentEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
effectInstance | ref<EffectInstance> | scriptedprivate |
overrideMaterialName | CName | scriptedprivate |
overrideMaterialTag | CName | scriptedprivate |
owner | wref<GameObject> | scriptedprivate |
ownerEffect | ref<EffectInstance> | scriptedprivate |
Methods 4
protected func ActionOn(owner: ref<GameObject>)scripted
private final const func GetAttachmentSlotsForEquipment() -> array<TweakDBID>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func Uninitialize(game: GameInstance)scripted