REDNODE / GAME API

ApplyShaderOnEquipmentEffector

classscriptedClass

extends Effector › IScriptable › ISerializable

Properties 5

NameTypeFlags
effectInstanceref<EffectInstance>scriptedprivate
overrideMaterialNameCNamescriptedprivate
overrideMaterialTagCNamescriptedprivate
ownerwref<GameObject>scriptedprivate
ownerEffectref<EffectInstance>scriptedprivate

Methods 4

protected func ActionOn(owner: ref<GameObject>)scripted
private final const func GetAttachmentSlotsForEquipment() -> array<TweakDBID>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func Uninitialize(game: GameInstance)scripted