AntiRadar
classscriptedClass
extends WeaponObject › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
colliderComponent | ref<IComponent> | scriptedprivate |
gameEffectInstance | ref<EffectInstance> | scriptedprivate |
gameEffectRef | EffectRef | scriptedprivate |
jammedSensorsArray | array<wref<SensorDevice>> | scriptedprivate |
Methods 6
protected final func ChangeAppearance(newAppearance: CName)scripted
protected cb func OnChargeEndedEvent(evt: ref<ChargeEndedEvent>) -> Boolscripted
protected cb func OnChargeStartedEvent(evt: ref<ChargeStartedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSensorJammed(evt: ref<SensorJammed>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted