Activator
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
animFeature | ref<AnimFeature_SimpleDevice> | scriptedprivate |
defaultDelay | Float | scriptedpublic |
hitCount | Int32 | scriptedprivate |
meshAppearence | CName | scriptedpublic |
meshAppearenceBreaking | CName | scriptedpublic |
meshAppearenceBroken | CName | scriptedpublic |
meshComponent | ref<MeshComponent> | scriptedprivate |
redDelay | Float | scriptedpublic |
yellowDelay | Float | scriptedpublic |
Methods 16
private final func DelayApperanceSwitchEvent(newApperance: CName, time: Float)scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected func EnterWorkspot(activator: ref<GameObject>, opt freeCamera: Bool, opt componentName: CName, opt deviceData: CName)scripted
private const func GetController() -> ref<ActivatorController>scripted
public const func GetCurrentGameplayRole() -> EGameplayRolescripted
public const func GetDevicePS() -> ref<ActivatorControllerPS>scripted
protected cb func OnDelayApperanceSwitchEvent(evt: ref<panelApperanceSwitchEvent>) -> Boolscripted
protected cb func OnDisassembleDevice(evt: ref<DisassembleDevice>) -> Boolscripted
protected cb func OnHit(evt: ref<gameHitEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSpiderbotActivateActivator(evt: ref<SpiderbotActivateActivator>) -> Boolscripted
protected cb func OnSpiderbotOrderCompletedEvent(evt: ref<SpiderbotOrderCompletedEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnToggleActivation(evt: ref<ToggleActivation>) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted
private final func UpdateAnimState()scripted