ActionsSequencer
classscriptedClass
extends InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 3
private const func GetController() -> ref<ActionsSequencerController>scripted
public const func GetDevicePS() -> ref<ActionsSequencerControllerPS>scripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted