REDNODE / GAME API

AIbehaviorStackScriptPassiveExpressionDefinition

classnative

extends AIbehaviorPassiveExpressionDefinition › IScriptable › ISerializable

Extended by 2 types

AIStackSignalCondition TestStackPassiveExpression

Methods 7

native func AddBehaviorCallback(context: script_ref<ScriptExecutionContext>, callbackName: CName) -> Uint32
native func AddToUpdateQueue(context: script_ref<ScriptExecutionContext>) -> Bool
native func ListenToSignal(context: script_ref<ScriptExecutionContext>, signalName: CName) -> Uint16
native func MarkDirty(context: script_ref<ScriptExecutionContext>)
native func RemoveBehaviorCallback(context: script_ref<ScriptExecutionContext>, callbackId: Uint32) -> Bool
native func RemoveFromUpdateQueue(context: script_ref<ScriptExecutionContext>) -> Bool
native func StopListeningToSignal(context: script_ref<ScriptExecutionContext>, signalId: Uint16) -> Bool