REDNODE / GAME API

AIStackSignalCondition

classscriptedClass

extends AIbehaviorStackScriptPassiveExpressionDefinition › AIbehaviorPassiveExpressionDefinition › IScriptable › ISerializable

Properties 1

NameTypeFlags
signalNameCNamescriptedpublic

Methods 5

public final func CalculateValue(context: ScriptExecutionContext, data: script_ref<AIStackSignalConditionData>) -> Variantscripted
public final func GetEditorSubCaption() -> Stringscripted
protected final func GetSignalHandler(context: ScriptExecutionContext) -> ref<AISignalHandlerComponent>scripted
public final func OnActivate(context: ScriptExecutionContext, data: script_ref<AIStackSignalConditionData>)scripted
public final func OnDeactivate(context: ScriptExecutionContext, data: script_ref<AIStackSignalConditionData>)scripted