AIVehicleConditionAbstract
abstract classscriptedClass
extends AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable
Extended by 10 types
CanMountVehicle DoesVehicleSupportCombat HasNewMountRequest HasVehicleAssigned IsDriverActive IsInVehicle IsNPCAloneInVehicle IsNPCDriver KeepStrategyOnSearch ShouldExitVehicle
Methods 2
protected final func GetMountedVehicleAIComponent(context: ScriptExecutionContext) -> ref<AIVehicleAgent>scripted
protected final func IsVehicleOccupiedByHostile(context: ScriptExecutionContext, vehicleID: EntityID) -> Boolscripted