AISignalSenderTask
abstract classscriptedClass
extends AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable
Extended by 3 types
CerberusCustomEventSender CustomEventSender ReactiveEventSender
Properties 4
| Name | Type | Flags |
|---|---|---|
flags | array<EAIGateSignalFlags> | scriptedpublic |
priority | Float | scriptedpublic |
signalId | Uint32 | scriptedprivate |
tags | array<CName> | scriptedpublic |
Methods 5
protected func Activate(context: ScriptExecutionContext)scripted
protected func Deactivate(context: ScriptExecutionContext)scripted
public func GetSignalLifeTime() -> Floatscripted
protected final func GetSignalTable(context: ScriptExecutionContext) -> ref<gameBoolSignalTable>scripted
protected final func QueueGateSignal(context: ScriptExecutionContext)scripted