REDNODE / GAME API

AISignalSenderTask

abstract classscriptedClass

extends AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable

Extended by 3 types

CerberusCustomEventSender CustomEventSender ReactiveEventSender

Properties 4

NameTypeFlags
flagsarray<EAIGateSignalFlags>scriptedpublic
priorityFloatscriptedpublic
signalIdUint32scriptedprivate
tagsarray<CName>scriptedpublic

Methods 5

protected func Activate(context: ScriptExecutionContext)scripted
protected func Deactivate(context: ScriptExecutionContext)scripted
public func GetSignalLifeTime() -> Floatscripted
protected final func GetSignalTable(context: ScriptExecutionContext) -> ref<gameBoolSignalTable>scripted
protected final func QueueGateSignal(context: ScriptExecutionContext)scripted