gameBoolSignalTable
classnative
extends IScriptable › ISerializable
Methods 8
native func GetCurrentData(signalId: Uint16) -> ref<SignalUserData>
native func GetCurrentValue(signalId: Uint16) -> Bool
native func GetOrCreateSignal(signalName: CName) -> Uint16
native func GetOrCreateTagSignal(signalName: CName) -> Uint16
native func Set(signalId: Uint16, value: Bool) -> Bool
native func SetByName(signalName: CName, value: Bool) -> Bool
native func SetTimed(signalId: Uint16, duration: Float) -> Bool
native func SetWithData(signalId: Uint16, data: ref<SignalUserData>) -> Bool