AIRagdollDelegate
classscriptedClass
extends ScriptBehaviorDelegate › BehaviorDelegate › BehaviorBlackboard › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
closestNavmeshPoint | Vector4 | scriptedpublic |
isUnderwater | Bool | scriptedpublic |
poseAllowsRecovery | Bool | scriptedpublic |
ragdollInstigator | wref<GameObject> | scriptedpublic |
ragdollOutOfNavmesh | Bool | scriptedpublic |
Methods 10
public final func DoCheckIfPoseAllowsRecovery(context: ScriptExecutionContext) -> Boolscripted
public final func DoCheckWaterLevel(context: ScriptExecutionContext) -> Boolscripted
public final func DoClearActiveStatusEffect(context: ScriptExecutionContext) -> Boolscripted
public final func DoGetRagdollInstigator(context: ScriptExecutionContext) -> Boolscripted
public final func DoHandleDownedSignals(context: ScriptExecutionContext) -> Boolscripted
public final func DoHandleRagdollReaction(context: ScriptExecutionContext) -> Boolscripted
private final func HasSpaceToRecover(owner: ref<NPCPuppet>, queryDimensions: script_ref<array<Float>>, originTransform: WorldTransform) -> Boolscripted
private final func SendDownedSignal(context: ScriptExecutionContext, puppet: ref<ScriptedPuppet>, downedTypeTag: CName)scripted
private final func SendStatusEffectSignal(context: ScriptExecutionContext, puppet: ref<ScriptedPuppet>, seTypeTag: CName)scripted