REDNODE / GAME API

AINPCHighLevelStateCheck

abstract classscriptedClass

extends AINPCStateCheck › AIScriptCondition › AIBehaviorScriptBase › IScriptable › ISerializable

Extended by 7 types

CheckHighLevelState InAlertedHighLevelState InCombatHighLevelState InDeadHighLevelState InRelaxedHighLevelState InStealthHighLevelState InUnconsciousHighLevelState

Properties 1

NameTypeFlags
blackboardwref<IBlackboard>scriptedpublic

Methods 3

private func Activate(context: ScriptExecutionContext)scripted
protected func Check(context: ScriptExecutionContext) -> AIbehaviorConditionOutcomesscripted
private func GetStateToCheck() -> gamedataNPCHighLevelStatescripted