REDNODE / GAME API

AIMoveOnSplineCommand

classnative

extends AIMoveCommand › NPCCommand › IScriptable › ISerializable

Properties 30

NameTypeFlags
allowCrowdOnPathBooloverridingpersistent
catchUpWithCompanionBooloverridingpersistent
companionwref<GameObject>overriding
deadZoneRadiusFloatoverridingpersistent
desiredDistanceFloatoverridingpersistent
disableFootIKBooloverridingpersistent
facingTargetwref<GameObject>overriding
ignoreLineOfSightCheckBooloverridingpersistent
ignoreNavigationBooloverridingpersistent
lookAtTargetwref<GameObject>overriding
maxCompanionDistanceOnSplineFloatoverridingpersistent
maxSearchAngleFloatoverridingpersistent
minSearchAngleFloatoverridingpersistent
movementTypeAIMovementTypeSpecoverridingpersistent
noWaitToEndCompanionDistanceFloatoverridingpersistent
noWaitToEndDistanceFloatoverridingpersistent
reverseBooloverridingpersistent
rotateEntityTowardsFacingTargetBooloverridingpersistent
shootingTargetwref<GameObject>overriding
snapToTerrainBooloverridingpersistent
splineNodeRefoverridingpersistent
splineRecalculationBooloverridingpersistent
startFromClosestPointBooloverridingpersistent
teleportToCompanionBooloverridingpersistent
useAlertedStateBooloverridingpersistent
useCombatStateBooloverridingpersistent
useMatchForSpeedForPlayerBooloverridingpersistent
useOMLReservationBooloverridingpersistent
useStartBooloverridingpersistent
useStopBooloverridingpersistent