AIMoveOnSplineCommand
classnative
extends AIMoveCommand › NPCCommand › IScriptable › ISerializable
Properties 30
| Name | Type | Flags |
|---|---|---|
allowCrowdOnPath | Bool | overridingpersistent |
catchUpWithCompanion | Bool | overridingpersistent |
companion | wref<GameObject> | overriding |
deadZoneRadius | Float | overridingpersistent |
desiredDistance | Float | overridingpersistent |
disableFootIK | Bool | overridingpersistent |
facingTarget | wref<GameObject> | overriding |
ignoreLineOfSightCheck | Bool | overridingpersistent |
ignoreNavigation | Bool | overridingpersistent |
lookAtTarget | wref<GameObject> | overriding |
maxCompanionDistanceOnSpline | Float | overridingpersistent |
maxSearchAngle | Float | overridingpersistent |
minSearchAngle | Float | overridingpersistent |
movementType | AIMovementTypeSpec | overridingpersistent |
noWaitToEndCompanionDistance | Float | overridingpersistent |
noWaitToEndDistance | Float | overridingpersistent |
reverse | Bool | overridingpersistent |
rotateEntityTowardsFacingTarget | Bool | overridingpersistent |
shootingTarget | wref<GameObject> | overriding |
snapToTerrain | Bool | overridingpersistent |
spline | NodeRef | overridingpersistent |
splineRecalculation | Bool | overridingpersistent |
startFromClosestPoint | Bool | overridingpersistent |
teleportToCompanion | Bool | overridingpersistent |
useAlertedState | Bool | overridingpersistent |
useCombatState | Bool | overridingpersistent |
useMatchForSpeedForPlayer | Bool | overridingpersistent |
useOMLReservation | Bool | overridingpersistent |
useStart | Bool | overridingpersistent |
useStop | Bool | overridingpersistent |