REDNODE / GAME API

AIGateSignal

structnative

Properties 4

NameTypeFlags
flagsAISignalFlagsoverriding
lifeTimeFloatoverriding
priorityFloatoverriding
tagsstatic<4,CName>overriding

Methods 8

static native func AddFlag(self: script_ref<AIGateSignal>, flag: AISignalFlags)
static native func AddTag(self: script_ref<AIGateSignal>, tag: CName)
static native func GetTag(self: script_ref<AIGateSignal>, index: Uint32) -> CName
static native func GetTagCount(self: script_ref<AIGateSignal>) -> Uint32
static native func HasAllTagsOf(self: script_ref<AIGateSignal>, other: script_ref<AIGateSignal>) -> Bool
static native func HasFlag(self: script_ref<AIGateSignal>, flag: AISignalFlags) -> Bool
static native func HasTag(self: script_ref<AIGateSignal>, tag: CName) -> Bool
static native func IsEmpty(self: script_ref<AIGateSignal>) -> Bool