REDNODE / GAME API

vehicleDebugUIGameController

classscriptedClass

extends BaseVehicleHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 26

NameTypeFlags
autopilotOnIdref<CallbackHandle>scriptedprivate
autopilotTextWidgetwref<inkText>scriptedprivate
gearBBConnectionIdref<CallbackHandle>scriptedprivate
gearTextWidgetwref<inkText>scriptedprivate
isInAutoPilotBoolscriptedprivate
mountBBConnectionIdref<CallbackHandle>scriptedprivate
radioNameCNamescriptedprivate
radioNameBBConnectionIdref<CallbackHandle>scriptedprivate
radioNameWidgetwref<inkText>scriptedprivate
radioStateBoolscriptedprivate
radioStateBBConnectionIdref<CallbackHandle>scriptedprivate
radioStateWidgetwref<inkText>scriptedprivate
rootWidgetwref<inkCanvas>scriptedprivate
rpmGaugeForegroundWidgetwref<inkRectangle>scriptedprivate
rpmGaugeMaxSizeVector2scriptedprivate
rpmMaxBBConnectionIdref<CallbackHandle>scriptedprivate
rpmMaxValueFloatscriptedprivate
rpmMaxValueInitializedBoolscriptedprivate
rpmMinValueFloatscriptedprivate
rpmValueBBConnectionIdref<CallbackHandle>scriptedprivate
rpmValueWidgetwref<inkText>scriptedprivate
speedBBConnectionIdref<CallbackHandle>scriptedprivate
speedTextWidgetwref<inkText>scriptedprivate
useDebugUIBoolscriptedprivate
vehicleBBStateConectionIdref<CallbackHandle>scriptedprivate
vehicleBlackboardwref<IBlackboard>scriptedprivate

Methods 14

protected cb func OnActivateTest(value: Bool) -> Boolscripted
protected cb func OnAutopilotChanged(autopilotOn: Bool) -> Boolscripted
protected cb func OnGearValueChanged(gearValue: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRadioNameChanged(stationName: CName) -> Boolscripted
protected cb func OnRadioStateChanged(state: Bool) -> Boolscripted
protected cb func OnRpmMaxChanged(rpmMax: Float) -> Boolscripted
protected cb func OnRpmValueChanged(rpmValue: Float) -> Boolscripted
protected cb func OnSpeedValueChanged(speedValue: Float) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnVehicleMounted() -> Boolscripted
protected cb func OnVehicleStateChanged(state: Int32) -> Boolscripted
protected cb func OnVehicleUnmounted() -> Boolscripted
private final func RefreshUI()scripted