REDNODE / GAME API

vehicleAutonomousData

native classnative

extends ISerializable

Properties 46

NameTypeFlags
aggressiveRammingEnabledBooloverriding
allowSimplifiedMovementBooloverriding
boostDrivingStatsBooloverriding
canClearActionsBooloverriding
clearTrafficOnPathBooloverriding
disableStuckDetectionBooloverriding
distanceMaxFloatoverriding
distanceMinFloatoverriding
driveBackwardsBooloverriding
drivingIDTweakDBIDoverriding
emergencyPatrolBooloverriding
ignoreChaseVehiclesLimitBooloverriding
ignoreNoAIDrivingLanesBooloverriding
ignoreTicketsBooloverriding
keepDistanceParamBoolBooloverriding
keepDistanceParamCompanionwref<GameObject>overriding
keepDistanceParamDistanceFloatoverriding
needDriverBooloverriding
numPatrolLoopsUint32overriding
ownerwref<VehicleObject>overriding
portalsListref<vehiclePortalsList>overriding
reverseSplineBooloverriding
rubberBandingBoolBooloverriding
rubberBandingMaxDistanceFloatoverriding
rubberBandingMinDistanceFloatoverriding
rubberBandingStayInFrontBooloverriding
rubberBandingStopAndWaitBooloverriding
rubberBandingTargetForwardOffsetFloatoverriding
rubberBandingTargetRefwref<GameObject>overriding
rubberBandingTeleportToCatchUpBooloverriding
secureTimeOutFloatoverriding
splineRefNodeRefoverriding
splineRefBackwardsNodeRefoverriding
startFromClosestBooloverriding
stopHasReachedTargetBooloverriding
targetObjToFollowwref<GameObject>overriding
targetObjToReachwref<GameObject>overriding
targetPositionVector3overriding
targetRefNodeRefoverriding
trafficTryNeighborsForEndBooloverriding
trafficTryNeighborsForStartBooloverriding
tryDriveAwayFromPlayerBooloverriding
useKinematicBooloverriding
useSpeedBasedLookupRangeBooloverriding
vehicleRefEntityReferenceoverriding
wantToStopBooloverriding