sampleVisWireMasterTwo
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
dependableEntities | array<NodeRef> | scriptedprivate |
Methods 4
private final func IsModeOn() -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted