sampleVisWireMaster
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
dependableEntities | array<NodeRef> | scriptedprivate |
found | Bool | scriptedprivate |
inFocus | Bool | scriptedprivate |
lookedAt | Bool | scriptedprivate |
Methods 7
private final func IsModeOn() -> Boolscripted
private final func OnFound()scripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnHUDInstruction(evt: ref<HUDInstruction>) -> Boolscripted
protected cb func OnInteractionChoice(choice: ref<InteractionChoiceEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted