nanowireGrenade
classscriptedClass
extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 8
| Name | Type | Flags |
|---|---|---|
alive | Bool | scriptedprivate |
countTime | Float | scriptedprivate |
energyLossFactor | Float | scriptedprivate |
gravitySimulation | Float | scriptedprivate |
grenadeLifetime | Float | scriptedprivate |
startVelocity | Float | scriptedprivate |
timeToActivation | Float | scriptedprivate |
trailEffectName | CName | scriptedprivate |
Methods 9
private final func Explode(position: Vector4)scripted
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
private final func Reset()scripted
private final func StartTrailEffect()scripted
private final func StopMovement()scripted