REDNODE / GAME API

nanowireGrenade

classscriptedClass

extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 8

NameTypeFlags
aliveBoolscriptedprivate
countTimeFloatscriptedprivate
energyLossFactorFloatscriptedprivate
gravitySimulationFloatscriptedprivate
grenadeLifetimeFloatscriptedprivate
startVelocityFloatscriptedprivate
timeToActivationFloatscriptedprivate
trailEffectNameCNamescriptedprivate

Methods 9

private final func Explode(position: Vector4)scripted
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
private final func Reset()scripted
private final func StartTrailEffect()scripted
private final func StopMovement()scripted