REDNODE / GAME API

MovePoliciesComponent

classnative name movePoliciesComponentnative

extends IComponent › IScriptable › ISerializable

Methods 22

native func AddPolicies(object: ref<MovePolicies>)
native func ChangeMovementType(movementType: moveMovementType) -> Bool
native func GetClosestPointToPath(point: Vector4) -> Vector4
native func GetCurrentLocomotionAction() -> moveLocomotionAction
native func GetDestination() -> Vector4
native func GetDistanceToDestination() -> Float
native func GetDistanceToDestinationFrom(destination: Vector4) -> Float
native func GetExplorationOffMeshLinkType() -> moveExplorationType
native func GetInclineAngle() -> Float
native func GetOffMeshLinkType(out type: worldOffMeshConnectionType) -> Bool
native func GetTopPolicies() -> ref<MovePolicies>
native func HasLineOfSightFailed() -> Bool
native func IsConstrainedByRestrictedArea() -> Bool
native func IsDestinationCalculated() -> Bool
native func IsDestinationChanged() -> Bool
native func IsInIdle() -> Bool
native func IsOnStairs() -> Bool
native func IsPathfindingFailed() -> Bool
native func IsPausedByDynamicCollision() -> Bool
native func IsTopPolicyEvaluated() -> Bool
native func PopPolicies(object: ref<MovePolicies>)