REDNODE / GAME API

minibossPlasmaProjectile

classscriptedClass

extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 16

NameTypeFlags
aliveBoolscriptedprivate
attackRecordIDTweakDBIDscriptedpublic
bendFactorFloatscriptedprivate
bendRatioFloatscriptedprivate
collisionAttackRecordref<Attack_Record>scriptedprivate
countTimeFloatscriptedprivate
effectNameCNamescriptedprivate
followTargetBoolscriptedprivate
hitEffectNameCNamescriptedprivate
instigatorwref<GameObject>scriptedprotected
lifetimeFloatscriptedprivate
ownerwref<ScriptedPuppet>scriptedprivate
shouldRotateBoolscriptedprivate
spawnGameEffectOnCollisionBoolscriptedprivate
startVelocityFloatscriptedprivate
targetwref<GameObject>scriptedprivate

Methods 12

private final func DealDamage(eventData: ref<gameprojectileHitEvent>)scripted
private final func Explode(record: TweakDBID)scripted
public final func FireAttack()scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
private final func Reset()scripted
private final func StartEffect()scripted
private final func StopEffect()scripted