AnimFeature_WeaponData
classnative name gameweaponAnimFeature_WeaponDatanative
extends AnimFeature › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
ammoRemaining | Int32 | overriding |
chargePercentage | Float | overriding |
cycleTime | Float | overriding |
isMagazineFull | Bool | overriding |
isTriggerDown | Bool | overriding |
timeInMaxCharge | Float | overriding |
triggerMode | Int32 | overriding |
Methods 7
native func SetAmmoRemaining(ammoRemaining: Int32)
native func SetChargePercentage(chargePercentage: Float)
native func SetCycleTime(cycleTime: Float)
native func SetMagazineFull(magazineFull: Bool)
native func SetTimeInMaxCharge(timeInMaxCharge: Float)
native func SetTriggerDown(triggerDown: Bool)
native func SetTriggerMode(triggerMode: gamedataTriggerMode)