REDNODE / GAME API

GameObjectEffectHelper

classnative name gamehelperGameObjectEffectHelpernative

extends IScriptable › ISerializable

Methods 4

static native func ActivateEffectAction(obj: wref<GameObject>, actionType: gamedataFxActionType, fxName: CName, opt fxBlackboard: ref<worldEffectBlackboard>, opt startOnlyIfNotStarted: Bool)
static native func BreakEffectLoopEvent(obj: ref<GameObject>, effectName: CName)
static native func StartEffectEvent(obj: ref<GameObject>, effectName: CName, opt shouldPersist: Bool, opt blackboard: ref<worldEffectBlackboard>, opt startOnlyIfNotStarted: Bool)
static native func StopEffectEvent(obj: ref<GameObject>, effectName: CName)