REDNODE / GAME API

StatusEffect

classnative name gameStatusEffectnativeimportOnly

extends StatusEffectBase › IScriptable › ISerializable

Properties 14

NameTypeFlags
applicationSourceCNameoverridingpersistent
directionVector4overridingpersistent
durationFloatoverridingpersistent
durationIDUint32overridingpersistent
initialApplicationTimestampFloatoverridingpersistent
instigatorEntityIDEntityIDoverridingpersistent
instigatorRecordIDTweakDBIDoverridingpersistent
lastApplicationTimestampFloatoverridingpersistent
maxStacksUint32overridingpersistent
ownerEntityIDEntityIDoverridingpersistent
proxyEntityIDEntityIDoverridingpersistent
remainingDurationFloatoverridingpersistent
removeAllStacksWhenDurationEndsBooloverridingpersistent
sourcesDataarray<gameSourceData>overridingpersistent

Methods 11

native func GetDirection() -> Vector4
native func GetInitialApplicationSimTimestamp() -> EngineTime
native func GetInstigatorEntityID() -> EntityID
native func GetInstigatorStaticDataID() -> TweakDBID
native func GetLastApplicationSimTimestamp() -> EngineTime
native func GetMaxStacks() -> Uint32
native func GetProxyEntityID() -> EntityID
native func GetRecord() -> wref<StatusEffect_Record>
native func GetRemainingDuration() -> Float
native func GetStackCount() -> Uint32
native func GetTotalDuration() -> Float