SceneTier
classnative name gameSceneTiernative
extends StimuliData › IScriptable › ISerializable
Methods 4
native func GetForceEmptyHands() -> Bool
native func GetTier() -> GameplayTier
native func GetTierData() -> ref<SceneTierData>
native func SetTierData(tierData: ref<SceneTierData>)