ScanningController
classnative name gameScanningControllernativeimportOnly
extends IScriptable › ISerializable
Methods 11
native func EnterMode(object: ref<GameObject>, mode: gameScanningMode)
native const func GetExclusiveFocusClueEntity() -> EntityID
native func GetScanProgress(object: ref<GameObject>) -> Float
native func ImmediateScan(object: ref<GameObject>, range3D: Float, opt range2D: Vector4, opt startPosition: Vector4)
native func IsScanned(object: ref<GameObject>) -> Bool
native const func IsTagged(object: ref<GameObject>) -> Bool
native func PulseScan(object: ref<GameObject>, range3D: Float, opt range2D: Vector4, opt startPosition: Vector4)
native func SetIsScanned_Event(object: ref<GameObject>, val: Bool) -> Bool
native func TagObject(object: ref<GameObject>)
native func UntagAll()native func UntagObject(object: ref<GameObject>) -> Float