PlayerObstacleSystem
classnative name gamePlayerObstacleSystemnative
extends IScriptable › ISerializable
Methods 11
native func DisableQueriesForOwner(instigator: ref<GameObject>, queryToDisable_1: gamePlayerObstacleSystemQueryType, opt queryToDisable_2: gamePlayerObstacleSystemQueryType, opt queryToDisable_3: gamePlayerObstacleSystemQueryType)
native func EnableQueriesForOwner(instigator: ref<GameObject>, queryToEnable_1: gamePlayerObstacleSystemQueryType, opt queryToEnable_2: gamePlayerObstacleSystemQueryType, opt queryToEnable_3: gamePlayerObstacleSystemQueryType)
native func GetCoverDirection(instigator: ref<GameObject>) -> gamePlayerCoverDirection
native func GetCurrentClimbInfo(instigator: ref<GameObject>) -> ref<PlayerClimbInfo>
native func GetSlopeInfo(instigator: ref<GameObject>) -> ref<AverageNormalResult>
native func ManualLeanLeft(instigator: ref<GameObject>)
native func ManualLeanRight(instigator: ref<GameObject>)
native func OnAutoCoverActivation(instigator: ref<GameObject>)
native func OnCoverDeactivation(instigator: ref<GameObject>)
native func OnEnterCrouch(instigator: ref<GameObject>)
native func SetIsSwimming(isSwimming: Bool, instigator: ref<GameObject>)