gameLootObject
classnative
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 1 type
Properties 4
| Name | Type | Flags |
|---|---|---|
activeQualityRangeInteraction | CName | scriptedprotected |
isInIconForcedVisibilityRange | Bool | scriptedprotected |
lootID | TweakDBID | overriding |
lootQuality | gamedataQuality | scriptedprotected |
Methods 6
public const func IsInIconForcedVisibilityRange() -> Boolscripted
protected final func IsQualityRangeInteractionLayer(layerTag: CName) -> Boolscripted
protected cb func OnInteractionActivated(evt: ref<InteractionActivationEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected final func ResolveQualityRangeInteractionLayer()scripted
protected final func SetQualityRangeInteractionLayerState(enable: Bool)scripted