LootManager
classnative name gameLootManagernative
extends ILootManager › IGameSystem › IScriptable › ISerializable
Methods 6
native func GenerateLoot(lootID: TweakDBID, out itemList: array<ItemModParams>, opt gameNode: ref<GameObject>)
native func GetDefaultDropItemName() -> CName
native func PurgeLoot()native func SpawnItemDrop(obj: ref<GameObject>, itemID: ItemID, opt position: Vector4, opt rotation: Quaternion) -> Bool
native func SpawnItemDropOfManyItems(obj: ref<GameObject>, itemInstructions: array<DropInstruction>, opt dropItemName: CName, opt position: Vector4, opt rotation: Quaternion) -> Bool
native func SpawnThrowableItemDrop(obj: ref<GameObject>, itemID: ItemID, position: Vector4, rotation: Quaternion, params: ref<ParabolicTrajectoryParams>) -> Bool