REDNODE / GAME API

InventoryManager

classnative name gameInventoryManagernative

extends IInventoryManager › IGameSystem › IScriptable › ISerializable

Methods 6

native func AddEquipmentStateFlag(equipmentFlag: gameEEquipmentManagerState)
native func CreateBasicItemData(itemID: ItemID, owner: wref<GameObject>) -> ref<gameItemData>
native func GetCyberwareUpgradeSeed() -> Uint32
native func HasEquipmentStateFlag(equipmentFlag: gameEEquipmentManagerState) -> Bool
native func IncrementCyberwareUpgradeSeed(amount: Uint32)
native func RemoveEquipmentStateFlag(equipmentFlag: gameEEquipmentManagerState)