GodModeSystem
classnative name gameGodModeSystemnativeimportOnly
extends IGodModeSystem › IReplicatedGameSystem › IGameSystem › IScriptable › ISerializable
Methods 8
native func AddGodMode(entID: EntityID, gmType: gameGodModeType, sourceInfo: CName) -> Bool
native func ClearGodMode(entID: EntityID, sourceInfo: CName)
native func DisableOverride(entID: EntityID, sourceInfo: CName) -> Bool
native func EnableOverride(entID: EntityID, gmType: gameGodModeType, sourceInfo: CName) -> Bool
native func GetGodModeCount(entID: EntityID, gmType: gameGodModeType) -> Uint32
native func GetGodModeSources(entID: EntityID, gmType: gameGodModeType) -> array<CName>
native func HasGodMode(entID: EntityID, gmType: gameGodModeType) -> Bool
native func RemoveGodMode(entID: EntityID, gmType: gameGodModeType, sourceInfo: CName) -> Bool