EffectorSystem
classnative name gameEffectorSystemnativeimportOnly
extends IEffectorSystem › IGameSystem › IScriptable › ISerializable
Methods 6
native func ApplyEffector(objID: EntityID, instigator: wref<GameObject>, recordID: TweakDBID, opt parentRecordID: TweakDBID, opt proxyEntityID: EntityID)
native func GetEffectorsByID(objID: EntityID, recordID: TweakDBID, outEffectors: array<wref<Effector>>)
native func IsEffectorPresent(objID: EntityID, recordID: TweakDBID) -> Bool
native func RemoveEffector(objID: EntityID, recordID: TweakDBID)
native func RemoveEffectorsByID(objID: EntityID, recordID: TweakDBID) -> Bool