gameEffectObjectFilter_OnlyNearest_Pierce
classnative
extends gameEffectObjectFilter_OnlyNearest › EffectObjectGroupFilter › EffectObjectFilter › EffectNode › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
alwaysApplyFullWeaponCharge | Bool | overriding |
includePierced | Bool | overriding |