gameEffectExecutor_Ricochet
classnative
extends EffectExecutor › EffectNode › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
outputRicochetVector | EffectOutputParameter_Vector | overriding |
Methods 1
public final func OnSnap(ctx: EffectScriptContext, entity: ref<Entity>)scripted