gameEffectExecutor_KatanaBulletBending
classnative
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
effects | array<gameEffectExecutor_KatanaBulletBendingEffectEntry> | overriding |
Methods 5
public final func Process(ctx: EffectScriptContext, target: ref<Entity>, hitPosition: Vector4)scripted
private final func SpawnBeamSpark(katana: ref<Katana>, bladeTransform: Transform, hitPosition: Vector4, slotName: CName)scripted
native func SpawnFX(tag: CName, object: ref<GameObject>, from: Vector4, to: Vector4, attachSlotName: CName)