REDNODE / GAME API

gameEffectExecutor_KatanaBulletBending

classnative

extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable

Properties 1

NameTypeFlags
effectsarray<gameEffectExecutor_KatanaBulletBendingEffectEntry>overriding

Methods 5

public final func Process(ctx: EffectScriptContext, target: ref<Entity>, hitPosition: Vector4)scripted
private final func SpawnBeamSpark(katana: ref<Katana>, bladeTransform: Transform, hitPosition: Vector4, slotName: CName)scripted
native func SpawnFX(tag: CName, object: ref<GameObject>, from: Vector4, to: Vector4, attachSlotName: CName)
private final func SpawnRicochet(katana: ref<Katana>, out hitPosition: Vector4, hitDirection: Vector4)scripted
private final func SpawnRicochetFx(katana: ref<Katana>, position: Vector4, direction: Vector4, slotName: CName)scripted