REDNODE / GAME API

EffectExecutor_BulletImpact

classnative name gameEffectExecutor_BulletImpactnative

extends EffectExecutor › EffectNode › IScriptable › ISerializable

Properties 3

NameTypeFlags
isBackfaceImpactBooloverriding
isMeleeAttackBooloverriding
noAudioBooloverriding

Methods 1

public final func GetImpactMaterialOverride(ctx: EffectScriptContext, isMelee: Bool, orginalHitMaterial: CName, target: ref<Entity>, hitPosition: Vector4, hitDirection: Vector4) -> CNamescripted