EffectExecutor_BulletImpact
classnative name gameEffectExecutor_BulletImpactnative
extends EffectExecutor › EffectNode › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
isBackfaceImpact | Bool | overriding |
isMeleeAttack | Bool | overriding |
noAudio | Bool | overriding |
Methods 1
public final func GetImpactMaterialOverride(ctx: EffectScriptContext, isMelee: Bool, orginalHitMaterial: CName, target: ref<Entity>, hitPosition: Vector4, hitDirection: Vector4) -> CNamescripted