REDNODE / GAME API

DynamicSpawnSystem

classnative name gameDynamicSpawnSystemnative

extends IDynamicSpawnSystem › IGameSystem › IScriptable › ISerializable

Methods 6

private final func ChangeAttitude(owner: wref<GameObject>, target: wref<GameObject>, desiredAttitude: EAIAttitude)scripted
native func GetNumberOfSpawnedUnits() -> Int32
native func IsEntityRegistered(id: EntityID) -> Bool
native func IsInUnmountingRange(position: Vector3) -> Bool
protected final func SpawnCallback(spawnedObject: ref<GameObject>)scripted
protected final func SpawnRequestFinished(requestResult: DSSSpawnRequestResult)scripted