DismembermentComponent
classnative name gameDismembermentComponentnative
extends IComponent › IScriptable › ISerializable
Methods 7
native func DoDismemberment(bodyPart: gameDismBodyPart, woundType: gameDismWoundType, opt strength: Float, isCritical: Bool, opt debrisPath: String, opt debrisStrength: Float)
native func GetDismemberedLimbCount() -> DismemberedLimbCount
protected cb func OnDismemberment(evt: ref<DismembermentEvent>) -> Boolscripted
protected cb func OnDismembermentDebris(evt: ref<DismembermentDebrisEvent>) -> Boolscripted
protected cb func OnDismembermentExplosion(evt: ref<DismembermentExplosionEvent>) -> Boolscripted
native func ReportExplosion(hitPosition: Vector4, strength: Float)
native func SpawnGutsFromLastHit(resourcePath: String, strength: Float)