Damage
classnative name gameDamagenative
extends IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
damageType | gamedataDamageType | overriding |
value | Float | overriding |
Methods 5
native func GetType() -> gamedataDamageType
native func GetValue() -> Float
native func IsValid() -> Bool
native func SetType(dmgType: gamedataDamageType)
native func SetValue(value: Float)