CameraSystem
classnative name gameCameraSystemnativeimportOnly
extends ICameraSystem › IGameSystem › IScriptable › ISerializable
Methods 12
native func AbandonBlendCamera()native func GetActiveCameraData() -> CameraData
native func GetActiveCameraForward() -> Vector4
native func GetActiveCameraFOV() -> Float
native func GetActiveCameraRight() -> Vector4
native func GetActiveCameraUp() -> Vector4
native func GetActiveCameraWorldTransform(transform: Transform) -> Bool
native func GetAspectRatio() -> Float
native func IsInCameraFrustum(targetObject: ref<GameObject>, objectHeight: Float, objectRadius: Float) -> Bool
native func PrepareBlendCamera()