REDNODE / GAME API

CameraSystem

classnative name gameCameraSystemnativeimportOnly

extends ICameraSystem › IGameSystem › IScriptable › ISerializable

Methods 12

native func AbandonBlendCamera()
native func GetActiveCameraData() -> CameraData
native func GetActiveCameraForward() -> Vector4
native func GetActiveCameraFOV() -> Float
native func GetActiveCameraRight() -> Vector4
native func GetActiveCameraUp() -> Vector4
native func GetActiveCameraWorldTransform(transform: Transform) -> Bool
native func GetAspectRatio() -> Float
native func IsInCameraFrustum(targetObject: ref<GameObject>, objectHeight: Float, objectRadius: Float) -> Bool
native func PrepareBlendCamera()
native func ProjectPoint(worldSpacePoint: Vector4) -> Vector4
native func UnprojectPoint(screenSpacePoint: Vector2) -> Vector4