gameAttackComputed
classnative
extends IScriptable › ISerializable
Methods 9
native func AddAttackValue(value: Float, opt damageType: gamedataDamageType)
native func GetAttackValue(damageType: gamedataDamageType) -> Float
native func GetAttackValues() -> array<Float>
public final func GetDominatingDamageType() -> gamedataDamageTypescripted
native func GetOriginalAttackValues() -> array<Float>
native func GetTotalAttackValue(statPoolType: gamedataStatPoolType) -> Float
native func MultAttackValue(value: Float, opt damageType: gamedataDamageType)
native func SetAttackValue(value: Float, opt damageType: gamedataDamageType)
native func SetAttackValues(attackValues: array<Float>)