REDNODE / GAME API

gameAttackComputed

classnative

extends IScriptable › ISerializable

Methods 9

native func AddAttackValue(value: Float, opt damageType: gamedataDamageType)
native func GetAttackValue(damageType: gamedataDamageType) -> Float
native func GetAttackValues() -> array<Float>
public final func GetDominatingDamageType() -> gamedataDamageTypescripted
native func GetOriginalAttackValues() -> array<Float>
native func GetTotalAttackValue(statPoolType: gamedataStatPoolType) -> Float
native func MultAttackValue(value: Float, opt damageType: gamedataDamageType)
native func SetAttackValue(value: Float, opt damageType: gamedataDamageType)
native func SetAttackValues(attackValues: array<Float>)