MechanicalImpactComponent
classnative name entMechanicalImpactComponentnative
extends IComponent › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
c_impulseMagThreshold | Float | scriptedprivate |
Methods 3
private final func FilterOutVehicleImpact(impactPoints: script_ref<array<ImpactPointData>>, vehicleObject: ref<VehicleObject>, outImpactPoint: script_ref<ImpactPointData>, outInstigator: script_ref<ref<GameObject>>) -> Boolscripted
protected cb func OnMechanicalComponentImpactEvent(evt: ref<MechanicalComponentImpactEvent>) -> Boolscripted
private final func ProcessVehicleImpact(vehicleObject: ref<VehicleObject>, instigator: wref<GameObject>, impactPoint: script_ref<ImpactPointData>)scripted